![]() (translation: lady was better in dmc3) and there would be no gloria and trish would do stuff, making Dante, Trish and Lady the stars, instead of giving Dante a few missions, where he explicitly has to go back and undo nero's mess.ĭmc2 was capcom flailing every possible limb in every and any possible direction simultaneously. Personally i would have made Dante kill the holy dude in a way fitting to his style, nero would have killed kyrie but saved anyone else who didn't evacuate in time thus meaning there are a whole less casualties, i would have made neor have a character outside of "KYRIEEEEE!" and "ME KILL STUFF NOW!" lady would appeal to a more general (meaning sensible) group off reasonable (non sex obsessed) people, because there's a lot more of those then the alternative. Seriously, that intro sequence made the target audience of tasteless teenage boys (in my own view, i understand some people somehow like games about tricking enemies into dying instead of drawing pleasure from the actual fight and the master of its mechanics, i understand a similar affect can be achieved with stealth, learning it, getting max efficiency, etc, etc, etc, but i just don't really draw from it.) and the lame "hero always gets the girl" trope. ![]() Seven bosses to represent one sin each, then a final self confrontation with his own sin before Dante's humanity (generally depicted as a good thing) beats vergil's confidence in the power of demons "bad things involved with sin."ĭmc4 dropped that to become "assasins creed may cry." I LOVED the feeling from dmc3 and dmc1's settings, but they were sorta creepy, sorta cool, not scary.ĭmc1 is, and always will be, rooted from sin, you have the "pride of lion" you have "vergil/virgil" etc etcĭmc3 upped by recreating the entire divine comedy. There were no build ups, no typical music drops, no jump scares (or at least none of these in a very large amount) I think DmC2 could really stand out with an overall different tone than the rest.ĭevil may cry was never rooted in horror anyway, it started as a resident evil game, which does explain enemies based of common phobias, such as, clowns, spiders, the dark, "oh god what is that pile of ****?!" etcīut despite that, it never really tried to be scary, it never followed the horror formula, because, even against mundus, Dante was able to remove the threat from the audiences mind with a clever retort, in dmc3 cerberus goes from giant three headed mutt to "puppy" because that's what Dante makes of it. The concept art really seems to speak for itself, and I'm a little disappointed that Capcom took the game in the way that it went (In terms of atmosphere!)įor the past few years, we've been getting some really silly-in-tone hack'n'slash titles. I think that it would really be nice to see DmC: Devil May Cry return back to it's horror-inspired roots. He really came off as a cool guy, who managed to keep a calm yet playful attitude in an extremely dark landscape where everything wanted his head to roll. Dante's original personality (in my personal opinion), seemed to work the best in this type of environment. The bosses were scary in ways other that difficulty, and everything really had a serious vibe that really worked with the demonic forces going against you. ![]() ![]() It literally felt scary and (for it's time), was a little unnerving to play. In the original Devil May Cry there was more of a horror element to the overall tone of the game. After browsing through the recent threads and taking a few peeks at some concept art, I've kinda realized that this game was headed for a far darker path than what he got.
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